﻿using UnityEngine;
using System.Collections;

public class BrickPieceScript : MonoBehaviour {


	public float direction=1;
	public float force= 1;
	private Rigidbody2D body;

	// Use this for initialization
	void Start () {
		body= this.rigidbody2D;
		body.AddForce(new Vector2(direction,force));
		Destroy(this,2);
	}
	
	// Update is called once per frame
	void Update () {


			

	}


}
